What access reality activities are supported by the metaverse at this stage?

Publisher: EAIOT Time: 2023-05-18 Category: Metaverse 613Views 0Comments

Often, the mention of metaverse conjures up images of augmented reality (AR), virtual reality (VR) and mixed reality (MR), among other future technologies. The metaverse harnesses the power of technology to create an interactive virtual Internet domain in which people use digital avatars to represent themselves. While the final vision of the metaverse is still under development, the metaverse currently supports and operates a number of real-life events.

Metaverse Concerts

First of all, metaverse concerts do not refer to technologies like holograms; for example, artists holding concerts in the real world use lasers to create 3D holograms projected on glass panels. Virtual concerts that take place in the metaverse cyberspace provide an experience similar to a live event. Because the participants interact in the virtual space, even each participant watching individually is able to experience the same atmosphere and emotions as if they were there.

This appeal continues to gain traction in the music industry, especially in the wake of its global outbreak. Revenues in the music industry have been declining as many live concerts have been cancelled, but some artists ahead of their time have found ways around the restrictions. notable artists such as Travis Scott hosted a successful virtual concert at the 2020 Fortnite show, earning up to $20 million. in October 2021, Ariana Grande also held a virtual concert that drew more than 78 million viewers.

Artists earn revenue directly by hosting concerts in the metaverse, without having to share the benefit with third parties. Travel costs are also reduced for fans, and virtual venues have unlimited capacity and are not plagued by audience capacity limitations in physical venues. With these advantages, artists are more likely to attract fans to the metaverse, and the idea of interacting with digital bodies will continue to gain momentum.


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Metaverse Medical

Healthcare was one of the first fields to adopt one of the technologies that make up the metaverse (AR/VR). The World Health Organization uses AR technology and smart devices to train in coronavirus treatments, while psychiatrists use VR to treat soldiers suffering from post-traumatic stress disorder. Other stakeholders in the medical field are also using VR technology to train physicians. uConn Health uses Oculus technology to train students in orthopedic surgery. PrecisionOS Software in Canada has established a partnership with educators to provide VR training and orthopedic education modules.

Trainers and learners use the Oculus VR headset to visualize procedures in 3D and perform different surgical procedures. The virtual space allows learners to make mistakes and receive suggestions for improvement in their operations. Medical device companies also use MR to design operating rooms and assemble surgical tools.


Fitness and Gaming

The metaverse offers a series of worlds that are digitally connected as connections in which players can participate, currently mainly in the form of games. For example, if a user wants to play basketball without a ball, a whole new experience is available in the Meta Universe world. Mark Zuckerberg took a few minutes to showcase the future of metaverse fitness at the Meta Rebranding event, where he demonstrated excellent solutions for fitness enthusiasts in VR, including playing basketball and receiving fencing instruction from coaches around the world.

It's worth noting that the Meta Universe game dabbles in a variety of technologies that have different requirements for user participation. The simplest of these require only an Internet connection, a mobile device or PC, and a VR device. Those with a higher threshold, such as the blockchain-based P2E metaverse game, require users to have a blockchain wallet to manage their crypto assets or props. Players have different wallet options depending on the game they choose to play, and they can trade virtual items or cryptocurrencies with other players in the game. Some of the more popular metaverse games currently include Decentraland, Sandbox, Otherlands, Horizon Worlds, Roblox, and Fortnite.


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Metaverse Bar

In the real world, friends meet at bars to drink and play games of darts or pool. With the rise of metaverse, bars are changing the form of business, such as the Miller Lite metaverse bar in Decentraland. Any user who enjoys bars can meet friends and watch or enjoy sports events together in a virtual environment. The meta-universe bar is equipped with classic bar equipment, including digital instruments, a dartboard, and even the ability to click on Meta avatars. Guests must be 21 years or older to enjoy the immersive environment and virtual drink experience, with the only notable difference being that there are no physical drinks (you need to bring your own).

Meta-universe bars also have hybrid online and offline models, such as DNNR, which is looking to integrate physical and digital dining to allow users to enjoy life both online and offline, and is a collection of 10,000 member NFTs called "Treats. Members have access to the Metaverse Restaurant Club and exclusive real restaurants and hospitality venues around the world, as well as roadmap activations to unlock cities, special collections and other perks. In its first version, DNNR provided access to London restaurants to 500 founding member NFTs, who will enjoy exclusive benefits based on the progress of the project's roadmap implementation, allowing users to have the coolest experience both online and offline.


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The technology surrounding the metaverse will continue to evolve thanks to the growing popularity and continued support of major companies such as Meta, Microsoft, Google and Apple. The metaverse is already beginning to change the way people work in areas such as medicine, education, and entertainment. The metaverse is still in its infancy and has a long way to go, but there is no denying that the technology has the potential to transform almost any field.


Tags: Metaverse